Non-Local Game of Life in 2D Quasicrystals
On a two-dimensional quasicrystal, a Penrose tiling, we simulate for the first time a game cocktail tree for sale of life dynamics governed by non-local rules.Quasicrystals have inherently non-local order since any local patch, the emperor, forces the existence of a large number of tiles at all distances, the empires.Considering the emperor and its